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Reactive environmental Storytelling - Horror
I developed this walking simulator prototype with horror aspects as part of my bachelor thesis entitled:
The Interaction of Narration and Player Decisions, An Investigation of Reactive Environmental Storytelling in Video Games
(OG: Die Wechselwirkung von Narration und Spielerentscheidungen, Eine Untersuchung des reaktiven Environmental Storytelling in Videospielen).
Depending on when and how often a player strays from the path, the environment of the level reacts and tells a customized story with its experiences. The prototype and its systems were - apart from some external assets - completely developed and implemented by me without external help.
Empathy
Empathy is an immersive puzzle-adventure game that invites players into the thought-provoking journey of a unique robot, Empathy.
As players navigate various levels, they explore profound questions and dilemmas.
The game unfolds as Empathy grapples with self-discovery, societal norms, resilience, and the essence of existence.
Quack Attack
A little girl in overall, fighting the robots off her planet and restoring nature.
Additionally the player controls small compost ducks, which are basically bombs, that help the protagonist to eject the robot enemies.
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